Some shoddy drawings of Deadbolt from my comic Anti-hero. I haven’t drawn him very often, yet he’s one of the main villains. So I decided to try and work with him a bit. Yes, he’s a teenager and yes, he is in his underwear. It’s a lawsuit waiting to happen, but I don’t care.
I didn’t realize that I hadn’t uploaded this to tumblr. Well, now I have. For those who hadn’t seen it before, check it out now!
A picture for Alanya (the incredible artist of Insta-Dinner) to draw of me, since I think I’m just that pretty….. no one else thought that was funny? I thought it was hilarious.
A picture I’m going to make a print of and send to Jirard Khalil, the Completionist. Because I fucking can@ Also, I think he might like it.
So yeah, I recently made this picture for The Completionist, Jirard Khalil. and you know what? He liked it so much that he made it his facebook profile picture! That is how you make an artist’s day. I was so ecstatic to see that. I hope he continues to support my art as he has. He’s such an amazing guy, go check out his youtube channel!
Some amazing art that was made for Hi-Def Exodus by Cypress404 from deviantart. Seriously, this stuff is amazing. Go check out their profile! http://cypress404.deviantart.com/
So I recently read an in-detail report of why Legend of Zelda sucked. This guy claimed that the first game was the only good game of the series. So after I quit screaming in anger and punching my ceiling, I tried sitting down and reading it all and seeing if I could understand his perspective. The way I figured it is this. The fellow is looking for the wrong elements in the wrong game. He says he’s a Legend of Zelda fan, but he’s mistaken. He doesn’t care about the stories or the characters or anything like that. This guy’s sole focus is hard enemies and hidden caves. I swear, he went on about how it’s no fun when items are “obviously” placed before you for you to get them. He said that it was fun when you had to randomly throw fire at bushes and pray to God you hit the right bush.
Now I can tell the guy has loyalty to LoZ. He claims to have played all of the games, and that takes something. But then he goes and says that every game from Link to the Past to Skyward Sword was terrible. I respectfully disagree. He says that the games have lost their value because of the “simplicity” and “straight-forwardness” throughout them. Clearly, he forgot just who this series is aimed towards. Kids. Frickin’ KIDS! You know, the type of kids who wouldn’t know NOT to attack an incredibly strong enemy, or wouldn’t know NOT to throw bombs at the chicken’s butt for the secret door to open to @#$%in’ Neverland! The first games of… well, everything, were difficult because they were for one demographic, gamers. No one else played games. Just gamers. There weren’t casual gamers, or hardcore gamers, or bro gamers or girl gamers or anything like that. You played games or you didn’t. And most gamers back then knew that if an enemy had a damn pitchfork, huge horns, and a ring of fire around it, you DIDN’T @#$% with it at the beginning of your game! You worked your way through other challenges to become stronger, and you eventually got enough power to strike down the beast. But as gaming approached the light and entered the mainstream, game developers realized something. Not everyone wanted to have to figure out stuff. Not everyone wanted a challenging puzzle. Especially kids. And what attracts kids? Pretty fairies and guys is tnics. Duh.
So they had to get creative with their games. They had to make them attractive to the people that the art, visuals, and idea behind the game would attract. You don’t make a Sesame Street game harder than Dark Souls. You don’t! No kid or adult will play it! So since lots of kids enjoyed Legend of Zelda, by God it couldn’t be too difficult. But they also knew fans of the original titles would want to still have something to enjoy, so they invented new puzzles and devices to keep the player enticed. Ocarina of Time was groundbreaking in this. 3-D gaming, how were you supposed to work with that when it first came about? You created a beautiful environment and intuitive puzzles for the player to enjoy. You made a lovable cast and memorable story. You did just what that game did. Sure, it may seem easy nowadays compared to other games, but when you were a kid, did you care about that? No. You cared about where the hell that second switch was. It wasn’t until @#$%in’ 5 tries later that you happened to look to your left and saw it was in a little hole in the wall. You were proud of yourself for having figured out that puzzle. You were experiencing something new. It wasn’t too hard, but it did give you some challenge, and you loved it. And as the game progressed, you learned about a whole world that had people living in it that you came to know along the way. It was like reading a book, except you were the hero.
The first Legend of Zelda game couldn’t do that. There was next to no plot to the game. There’s a cave! Here’s a sword! Have fun, kid. Yep, that’s the start. And there’s nothing to move the story along in the game. Oh sure, you have the intro text, but is that all the information you’re given? Where as in Twilight Princess, you’re given details on a dark world overthrown by a manic puppet. A kingdom cast under shadow by the same puppet. A princess, cursed and deformed, who has found a love for a world she never cared for. And a dark demon who rose to power through the hatred of a people long forgotten. Did the first Legend of Zelda have that story? No, it had an old man who knew a single fact about Dodongos.
That’s what these new games are for. They’re to tell us a story, with us at the center of it. The gameplay can be important, yes. But vague hints and challenging puzzles would turn away the younger audience that a lot of these games are aimed towards. The writer mentions how he likes how the Legend of Zelda had a second playthrough, harder that the first. Some fan he is if he didn’t know that both Ocarina of Time AND Skyward Sword has versions of these. Ocarina of Time’s Master Quests’ dungeons still get me tripped up on occasion, but they’re a damn challenge! And Skyward Sword takes on a whole new level of strategy and puzzle-solving when you take twice as much damage and can’t get hearts by the normal means. I love these extra challenges, and found it insulting that he only found light in one version of it. He even criticizes the item-use puzzles through-out the games. If you don’t like various items and puzzles to use them in, try @#$%in’ God of War. You run around with the same @#$%, you cut monsters in half, and you punch stuff. Sound actiony enough for you? Don’t smear Legend of Zelda’s good name. These games have written a universe far more diverse and beautiful than the first game could have ever hoped to bring to life. In my opinion, the man that wrote the journal shouldn’t be pretending to be a Legend of Zelda fan. I think he’d be more attuned to a series like Dark Souls or its predecessor Demons Souls. These games focus on being hard, cruel, and unforgiving. He would love these games. You have to die repeatedly and spend hours to figure out how to beat each enemy. But in my opinion, the universe of that series will never be as wondrous and magical as that of Legend of Zelda. But hey, I’m just one gamer. I honestly love the Legend of Zelda series, and each game in it has a special place for me. If you want to read the report I’m replying to, here’s a link. Make your own assessment. I guess I’m done ranting now.
You know what bugs me? People who compliment my art. I’m talking about people who just so happen to look over my shoulder, see my drawing, and say “oh, that’s a pretty nice drawing.” then walk away. Really? That’s it? No actual solid comments? No relevance? That’s like a man working a 10 hour shift, and his manager just giving him a pat on the back instead of a paycheck. It’s an insult. Is that how little some people think of my art? That it only deserves some nonchalant, stupid remark, then to be ignored? I put more work into these drawings than you realize, and it hurts that it isn’t appreciated more.
I’ve seen some of the stuff people pay for. It’s all over dA. People’ll pay 10 bucks for a cruddy doodle of some puppy, and won’t even look at my stuff. I know it’s a lot to ask, but I’ve been drawing for at least 6 years. I know my stuff isn’t the best, but it’s all heckuvalot better than the filth you’ll pay for.
In the end, I can’t force people to watch my dA or be fans of HDE or buy commissions for me. I don’t mean to. But please, for the love of God. Leave comments with SUBSTANCE! The next person who rights “lol” or “nice drawing” on one of my drawings gets shot in the face!





